Poly-Sim
CPU
▼
Simulation Mode
Physarum
Plasma
Neural
Scientific
Natural
Analysis
Thermal
Neon
Agent Initialization
Placement Pattern
Central Circle
Multiple Random Circles
Grid of Circles
Ring of Circles
Line (Left Edge)
Noise Scatter
From Mask Edges
Pattern Detail
5
Randomize Sub-Pattern Size
Interaction Tools
Select a tool to use on the canvas.
Spawn Agents
Place Source
Place Sink
Clear Sources/Sinks
Environment
Use Hard Boundaries
Load Environment Mask
Keep Image Aspect Ratio
Gen Maze
Clear
Invert
Dynamic Environment
Animate Sources & Sinks
Animate Wormholes
Animate (Shift) Mask
Visualizations & Forces
Show Flow Vector Field
Global Flow X (Wind)
0.0
Global Flow Y (Wind)
0.0
Geometric Criticality
Load Curvature Map
Data-Driven Color Mode
Default
Agent Age
Recency
Direction
Keep Image Aspect Ratio
Clear Map
Enable Curvature Field
Curvature Strength
0.5
Wormhole Size (Radius)
15
Place Wormholes
Clear Wormholes
Performance & Free Energy
GPU Acceleration
(Checking...)
Network Efficiency
0.00
Agent Count
50000
Feedback Loop (R-D)
Sensor Angle
22.5°
Decay Rate
0.980
Deposit Strength
0.10
Speed
1.0
Neural Activity
Enable Neural Activity
Firing Condition
Random Chance
At Junctions
Periodic (Oscillator)
Firing Rate / Period
0.020
Enable Signal Propagation
Signal Speed
2.0
Signal Duration
150
Reset
Pause
Poly-Sim
v1.0.0
© Daniel Sandner •
sandner.art
60 FPS
Welcome to Poly-Sim v1.0!
Explore new visualization and dynamic environment features.
Tap here to hide • Tap controls to collapse